


I want my players to feel like, oh, I bought something cool. As a first-party studio our goal isn't to invoke anything vaguely like buyers remorse. "Our mission is for a fun experience on any platform. "For me the better ones for the customers are the ones where you get to enjoy all of the content without paying money. "There are free-to-play games like World of Tanks out there that are very much a pay-to-win kind of experience," game director David Eckelberry tells Eurogamer. And that's exactly what Lionhead is going for with Fable Legends. These games make huge amounts of money while keeping their players happy because they're considered to be balanced. So there's no denying that was the big inspiration of ours."įree-to-play has a troubled reputation, especially among core gamers, but it's a business model that works well for Riot, as well as Blizzard with virtual card game Hearthstone, and Valve with the likes of Team Fortress 2 and Dota 2.

I've spent a good year-and-a-half of my life hard playing League of Legends and love it. "There's no denying the similarities there," studio head John Needham tells Eurogamer in an interview. It's already building content to be added beyond season one, and hopes to support the game for years.Įxpanding to PC, enabling cross-platform play with the Xbox One version and going free-to-play is in part an attempt to grow the audience for the Fable series, Lionhead said in a presentation held earlier this week at its offices in Guildford, but it's also a bid to replicate the huge success of free-to-play games such as League of Legends. Story wise, it's going for a Telltale-style episodic structure. Lionhead plans to add new heroes, creatures, quests and arch villains to Fable Legends in seasons. You'll run into these during gameplay, but you can also buy them, back in town, using silver or real money. Inside chests you'll find weapons, augments, armour, items, potions and silver. Traps, gates and standing stones (the latter of which grant area of effect health), can also be unlocked with silver or bought with real money.ĭotted around quest maps are chests, which come in three tiers, each guaranteeing a specific quality of randomised items. However, if you return to that quest but want to use non-native creatures in it, you need to unlock them with the silver you've earned or real money. Each quest includes creatures that are native to that quest, and you can use these for free, forever.

Lionhead is yet to decide how much heroes will cost to buy.įor those who prefer to play as the villain, which involves a top-down camera perspective and a more real-time strategy, dungeon master style of gameplay, you can buy creatures.Īs the villain, you'll play through the story arc just like hero players do. Your hero and equipment progress is maintained throughout. If you want to unlock a hero so you can play it whenever you want, you can spend silver coins, the in-game currency gained through playing quests, or buy it with real world money. This process will continue for as long as Microsoft's servers run the game. After two weeks these four heroes will leave the rotation and be replaced by a new group of heroes. Here's how it works: at launch Fable Legends will offer four different heroes to play for free.
#FABLE LEGENDS PC FOR FREE#
Much like Riot with its hugely successful MOBA League of Legends, Lionhead will rotate the heroes that will be available to play for free in Fable Legends, but also let players unlock them for permanent use by spending the in-game currency or real world money.
#FABLE LEGENDS PC PC#
Microsoft's PC and Xbox One multiplayer-focused, four-versus-one cross-platform role-playing game Fable Legends is free-to-play.įable Legends is developer Lionhead's first free-to-play game, and marks a significant departure from previous entries in the series not only in terms of gameplay, but how customers will pay for it.
